<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	
	<Script file="EQL3_Options.lua"/>
	
	<Frame name="EQL3_OptionsFrame" toplevel="true" enableMouse="true" movable="true" parent="UIParent" hidden="true">
		<Size>
			<AbsDimension x="640" y="500"/>
		</Size>
		<Anchors>
 			<Anchor point="CENTER">
 				<Offset>
 					<AbsDimension x="0" y="0"/>
 				</Offset>
 			</Anchor>
 		</Anchors>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
		</Backdrop>
		
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="EQL3_OptionsFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
					<Size>
						<AbsDimension x="440" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="12"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString inherits="GameFontNormal" text="EQL3_OPTIONS_TITLE">
					<Anchors>
						<Anchor point="TOP" relativeTo="EQL3_OptionsFrameHeader">
							<Offset>
								<AbsDimension x="0" y="-14"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		
		
		<Frames>
			<Button name="EQL3_OptionsFrameCloseButton" inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="EQL3_OptionsFrame" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="-8" y="-8"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnHide>
						-- Hide ColorPicker IF visible
						if (ColorPickerFrame:IsVisible()) then
							ColorPickerFrame:Hide();
						end
					</OnHide>
				</Scripts>
			</Button>
			
			<Button name="EQL3_OptionsFrameLoadButton">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="EQL3_OptionsFrameCloseButton" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				

				<Frames>
					<Frame name="EQL3_RealmDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
						<Anchors>
							<Anchor point="TOP">
								<Offset>
									<AbsDimension x="-80" y="-35"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								EQL3_RealmDropDown_OnLoad();
							</OnLoad>
							<OnShow>
								EQL3_RealmDropDown_OnLoad();
							</OnShow>
						</Scripts>
					</Frame>
				</Frames>

				
				<Scripts>
					<OnClick>
						EQL3_ShowLoadDropDown(arg1);
						PlaySound("UChatScrollButton");
					</OnClick>
					<OnEnter>
						GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
						GameTooltip:SetText(EQL3_LOAD_TIP, nil,nil, nil, nil, 1);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
				<NormalTexture file="Interface\Addons\EQL3\Images\LoadButton-Up"/>
				<PushedTexture file="Interface\Addons\EQL3\Images\LoadButton-Down"/>
				<DisabledTexture file="Interface\Addons\EQL3\Images\LoadButton-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" AlphaMode="ADD"/>
			</Button>
			
			
			
			
			<Frame name="EQL3_OptionsFrame_Header_Log">
				<Size>
					<AbsDimension x="304" y="218"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="16" y="-40"/>
						</Offset>
					</Anchor>
				</Anchors>
				
        <Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
          <BackgroundInsets>
            <AbsInset left="5" right="5" top="5" bottom="5" />
          </BackgroundInsets>
          <TileSize>
            <AbsValue val="16" />
          </TileSize>
          <EdgeSize>
            <AbsValue val="16" />
          </EdgeSize>
        </Backdrop>
				
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Header_Log_Label" inherits="GameFontNormal" text="EQL3_LOG_OPTIONS">
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="4" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						this:SetBackdropBorderColor(0.5, 0.5, 0.5);
						this:SetBackdropColor(0.5, 0.5, 0.5);
					</OnLoad>
				</Scripts>
			</Frame>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_ShowQuestLevels" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Header_Log" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="8" y="-8"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_ShowQuestLevels_Label" inherits="GameFontNormalSmall" text="EQL3_SHOW_QUEST_LEVELS">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_QuestLevels();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_QuestLevelsOnlyInLog" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_ShowQuestLevels" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="20" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_QuestLevelsOnlyInLog_Label" inherits="GameFontNormalSmall" text="EQL3_LEVELS_ONLY_IN_LOG">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_OnlyLevelsInLog();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_RestoreUponSelect" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_QuestLevelsOnlyInLog" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="-20" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_RestoreUponSelect_Label" inherits="GameFontNormalSmall" text="EQL3_RESTORE_UPON_SELECT">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_RestoreUponSelect();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_MinimizeUponClose" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_RestoreUponSelect" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_MinimizeUponClose_Label" inherits="GameFontNormalSmall" text="EQL3_MINIMIZE_UPON_CLOSE">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_MinimizeUponClose();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_AutoCompleteQuests" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_MinimizeUponClose" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_AutoCompleteQuests_Label" inherits="GameFontNormalSmall" text="EQL3_AUTO_COMPLETE_QUESTS">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_AutoCompleteQuests();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_InfoOnQuestComplete" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_AutoCompleteQuests" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_InfoOnQuestComplete_Label" inherits="GameFontNormalSmall" text="EQL3_INFO_ON_QUEST_COMPLETE">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_InfoOnQuestComplete();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_LockQuestLog" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_InfoOnQuestComplete" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_LockQuestLog_Label" inherits="GameFontNormalSmall" text="EQL3_LOCK_QUESTLOG">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_LockQuestLog();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<Button name="EQL3_OptionsFrame_Button_QuestLog" inherits="UIPanelButtonTemplate" text="EQL3_RESTORE">
				<Size>
					<AbsDimension x="128" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_LockQuestLog" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="140" y="2"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						EQL3_RestoreQuestLog();
					</OnClick>
				</Scripts>
			</Button>
			
			<Slider name="EQL3_OptionsFrame_Slider_LogOpacity" inherits="OptionsSliderTemplate">
				<Size>
					<AbsDimension x="288" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_LockQuestLog" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-16"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						getglobal(this:GetName().."Text"):SetText(EQL3_OPACITY);
						getglobal(this:GetName().."High"):SetText();
						getglobal(this:GetName().."Low"):SetText();
						this:SetMinMaxValues(0.25, 1.0);
						this:SetValueStep(0.01);
						this.tooltipText = EQL3_OPACITY_INFO;
					</OnLoad>
					<OnShow>
							this:SetValue(QuestlogOptions[EQL3_Player].LogOpacity);
							getglobal(this:GetName().."Text"):SetText(EQL3_OPACITY.." : "..floor(this:GetValue() * 100).."%");
					</OnShow>
					<OnValueChanged>
						QuestlogOptions[EQL3_Player].LogOpacity = this:GetValue();
						getglobal(this:GetName().."Text"):SetText(EQL3_OPACITY.." : "..floor(this:GetValue() * 100).."%");
						EQL3_QuestLogFrame:SetAlpha(this:GetValue());
						GameTooltip:Hide();
					</OnValueChanged>
				</Scripts>
			</Slider>
			
			
			



			<Frame name="EQL3_OptionsFrame_Header_Color">
				<Size>
					<AbsDimension x="304" y="210"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Header_Log" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-16"/>
						</Offset>
					</Anchor>
				</Anchors>
				
        <Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
          <BackgroundInsets>
            <AbsInset left="5" right="5" top="5" bottom="5" />
          </BackgroundInsets>
          <TileSize>
            <AbsValue val="16" />
          </TileSize>
          <EdgeSize>
            <AbsValue val="16" />
          </EdgeSize>
        </Backdrop>
				
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Header_Color_Label" inherits="GameFontNormal" text="EQL3_COLOR_OPTIONS">
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="4" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						this:SetBackdropBorderColor(0.5, 0.5, 0.5);
						this:SetBackdropColor(0.5, 0.5, 0.5);
					</OnLoad>
				</Scripts>
			</Frame>
			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_CustomZoneColor" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Header_Color" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="8" y="-8"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_CustomZoneColor_Label" inherits="GameFontNormalSmall" text="EQL3_ZONE_COLOR">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_CustomZoneColor();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_CustomHeaderColor" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_CustomZoneColor" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_CustomHeaderColor_Label" inherits="GameFontNormalSmall" text="EQL3_HEADER_COLOR">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_CustomHeaderColor();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_FadeHeaderColor" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_CustomHeaderColor" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="10" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_FadeHeaderColor_Label" inherits="GameFontNormalSmall" text="EQL3_FADE_HEADER">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_FadeHeaderColor();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_CustomObjectiveColor" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_FadeHeaderColor" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="-10" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_CustomObjectiveColor_Label" inherits="GameFontNormalSmall" text="EQL3_OBJECTIVE_COLOR">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_CustomObjectiveColor();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_FadeObjectiveColor" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_CustomObjectiveColor" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="10" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_FadeObjectiveColor_Label" inherits="GameFontNormalSmall" text="EQL3_FADE_OBJECTIVE">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_FadeObjectiveColor();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_CustomTrackerBGColor" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_FadeObjectiveColor" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="-10" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_CustomTrackerBGColor_Label" inherits="GameFontNormalSmall" text="EQL3_TRACKER_BG">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_CustomTrackerBGColor();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_CustomTooltipInfoColor" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_CustomTrackerBGColor" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_CustomTooltipInfoColor_Label" inherits="GameFontNormalSmall" text="EQL3_TOOLTIP_COLOR">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_CustomTooltipInfoColor();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			
			<Button name="EQL3_OptionsFrame_ColorSwatch_Zone" hidden="false" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_CustomZoneColor" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="248" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parent_SwatchBg">
							<Size>
								<AbsDimension x="18" y="18"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="1.0" g="1.0" b="1.0"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_OpenColorPicker("Zone", false, "EQL3_OptionsFrame_ColorSwatch_Zone");
					</OnClick>
					<OnEnter>
						EQL3_OptionsFrame_ColorSwatch_Zone_SwatchBg:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
					</OnEnter>
					<OnLeave>
						EQL3_OptionsFrame_ColorSwatch_Zone_SwatchBg:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
					</OnLeave>
				</Scripts>
				<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
			</Button>
			
			
			<Button name="EQL3_OptionsFrame_ColorSwatch_Header_Empty" hidden="false" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_CustomHeaderColor" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="224" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parent_SwatchBg">
							<Size>
								<AbsDimension x="18" y="18"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="1.0" g="1.0" b="1.0"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_OpenColorPicker("HeaderEmpty", false, "EQL3_OptionsFrame_ColorSwatch_Header_Empty");
					</OnClick>
					<OnEnter>
						EQL3_OptionsFrame_ColorSwatch_Header_Empty_SwatchBg:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
					</OnEnter>
					<OnLeave>
						EQL3_OptionsFrame_ColorSwatch_Header_Empty_SwatchBg:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
					</OnLeave>
				</Scripts>
				<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
			</Button>
			
			
			<Button name="EQL3_OptionsFrame_ColorSwatch_Header_Complete" hidden="false" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_CustomHeaderColor" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="248" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parent_SwatchBg">
							<Size>
								<AbsDimension x="18" y="18"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="1.0" g="1.0" b="1.0"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_OpenColorPicker("HeaderComplete", false, "EQL3_OptionsFrame_ColorSwatch_Header_Complete");
					</OnClick>
					<OnEnter>
						EQL3_OptionsFrame_ColorSwatch_Header_Complete_SwatchBg:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
					</OnEnter>
					<OnLeave>
						EQL3_OptionsFrame_ColorSwatch_Header_Complete_SwatchBg:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
					</OnLeave>
				</Scripts>
				<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
			</Button>
			
			
			<Button name="EQL3_OptionsFrame_ColorSwatch_Objective_Empty" hidden="false" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_CustomObjectiveColor" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="224" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parent_SwatchBg">
							<Size>
								<AbsDimension x="18" y="18"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="1.0" g="1.0" b="1.0"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_OpenColorPicker("ObjectiveEmpty", false, "EQL3_OptionsFrame_ColorSwatch_Objective_Empty");
					</OnClick>
					<OnEnter>
						EQL3_OptionsFrame_ColorSwatch_Objective_Empty_SwatchBg:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
					</OnEnter>
					<OnLeave>
						EQL3_OptionsFrame_ColorSwatch_Objective_Empty_SwatchBg:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
					</OnLeave>
				</Scripts>
				<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
			</Button>
			
			
			<Button name="EQL3_OptionsFrame_ColorSwatch_Objective_Complete" hidden="false" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_CustomObjectiveColor" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="248" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parent_SwatchBg">
							<Size>
								<AbsDimension x="18" y="18"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="1.0" g="1.0" b="1.0"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_OpenColorPicker("ObjectiveComplete", false, "EQL3_OptionsFrame_ColorSwatch_Objective_Complete");
					</OnClick>
					<OnEnter>
						EQL3_OptionsFrame_ColorSwatch_Objective_Complete_SwatchBg:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
					</OnEnter>
					<OnLeave>
						EQL3_OptionsFrame_ColorSwatch_Objective_Complete_SwatchBg:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
					</OnLeave>
				</Scripts>
				<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
			</Button>
			
			
			<Button name="EQL3_OptionsFrame_ColorSwatch_TrackerBG" hidden="false" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_CustomTrackerBGColor" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="248" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parent_SwatchBg">
							<Size>
								<AbsDimension x="18" y="18"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="1.0" g="1.0" b="1.0"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_OpenColorPicker("TrackerBG", true, "EQL3_OptionsFrame_ColorSwatch_TrackerBG");
					</OnClick>
					<OnEnter>
						EQL3_OptionsFrame_ColorSwatch_TrackerBG_SwatchBg:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
					</OnEnter>
					<OnLeave>
						EQL3_OptionsFrame_ColorSwatch_TrackerBG_SwatchBg:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
					</OnLeave>
				</Scripts>
				<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
			</Button>
			
			
			<Button name="EQL3_OptionsFrame_ColorSwatch_TooltipInfo" hidden="false" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_CustomTooltipInfoColor" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="248" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parent_SwatchBg">
							<Size>
								<AbsDimension x="18" y="18"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="1.0" g="1.0" b="1.0"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_OpenColorPicker("Tooltip", false, "EQL3_OptionsFrame_ColorSwatch_TooltipInfo");
					</OnClick>
					<OnEnter>
						EQL3_OptionsFrame_ColorSwatch_TooltipInfo_SwatchBg:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
					</OnEnter>
					<OnLeave>
						EQL3_OptionsFrame_ColorSwatch_TooltipInfo_SwatchBg:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
					</OnLeave>
				</Scripts>
				<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
			</Button>
			
			<Button name="EQL3_OptionsFrame_Button_RestoreColors" inherits="UIPanelButtonTemplate" text="EQL3_RESTORE_COLORS">
				<Size>
					<AbsDimension x="180" y="26"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_CustomTooltipInfoColor" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="54" y="-2"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						 EQL3_RestoreColors();
					</OnClick>
				</Scripts>
			</Button>
			
			
			
			
			
			
			
			<Frame name="EQL3_OptionsFrame_Header_Tracker">
				<Size>
					<AbsDimension x="304" y="368"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="EQL3_OptionsFrame" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="-16" y="-40"/>
						</Offset>
					</Anchor>
				</Anchors>
				
        <Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
          <BackgroundInsets>
            <AbsInset left="5" right="5" top="5" bottom="5" />
          </BackgroundInsets>
          <TileSize>
            <AbsValue val="16" />
          </TileSize>
          <EdgeSize>
            <AbsValue val="16" />
          </EdgeSize>
        </Backdrop>
				
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Header_Tracker_Label" inherits="GameFontNormal" text="EQL3_TRACKER_OPTIONS">
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="4" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						this:SetBackdropBorderColor(0.5, 0.5, 0.5);
						this:SetBackdropColor(0.5, 0.5, 0.5);
					</OnLoad>
				</Scripts>
			</Frame>

			
					
			<CheckButton name="EQL3_OptionsFrame_Checkbox_ShowObjectiveMarkers" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Header_Tracker" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="8" y="-8"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_ShowObjectiveMarkers_Label" inherits="GameFontNormalSmall" text="EQL3_SHOW_OBJECTIVE_MARKERS">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_ShowObjectiveMarkers();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>

			
					
			<CheckButton name="EQL3_OptionsFrame_Checkbox_UseTrackerListing" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_ShowObjectiveMarkers" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="20" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_UseTrackerListing_Label" inherits="GameFontNormalSmall" text="EQL3_USE_TRACKER_LISTING">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_UseTrackerListing();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_List1" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_UseTrackerListing" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="20" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_List1_Label" inherits="GameFontNormalSmall" text="EQL3_TRACKER_LIST_1">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Set_TrackerListing(0);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_List2" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_List1" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="20" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_List2_Label" inherits="GameFontNormalSmall" text="EQL3_TRACKER_LIST_2">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Set_TrackerListing(1);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_List3" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_List2" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="20" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_List3_Label" inherits="GameFontNormalSmall" text="EQL3_TRACKER_LIST_3">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Set_TrackerListing(2);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_List4" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_List3" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="20" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_List4_Label" inherits="GameFontNormalSmall" text="EQL3_TRACKER_LIST_4">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Set_TrackerListing(3);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_Symbol1" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_List1" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_Symbol1_Label" inherits="GameFontNormalSmall" text="EQL3_TRACKER_SYMBOL_1">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Set_TrackerSymbol(0);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_Symbol2" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_Symbol1" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="20" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_Symbol2_Label" inherits="GameFontNormalSmall" text="EQL3_TRACKER_SYMBOL_2">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Set_TrackerSymbol(1);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_Symbol3" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_Symbol2" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="20" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_Symbol3_Label" inherits="GameFontNormalSmall" text="EQL3_TRACKER_SYMBOL_3">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Set_TrackerSymbol(2);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_Symbol4" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_Symbol3" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="20" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_Symbol4_Label" inherits="GameFontNormalSmall" text="EQL3_TRACKER_SYMBOL_4">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Set_TrackerSymbol(3);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
	
	
	
	
			<CheckButton name="EQL3_OptionsFrame_Checkbox_ShowZones" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_Symbol1" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="-40" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_ShowZones_Label" inherits="GameFontNormalSmall" text="EQL3_SHOW_ZONES">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_ShowZones();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_SortTracker" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_ShowZones" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_SortTracker_Label" inherits="GameFontNormalSmall" text="EQL3_SORT_TRACKER">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_SortTracker();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_LockTracker" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_SortTracker" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_LockTracker_Label" inherits="GameFontNormalSmall" text="EQL3_LOCK_TRACKER">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_LockTracker();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<Button name="EQL3_OptionsFrame_Button_RestoreTracker" inherits="UIPanelButtonTemplate" text="EQL3_RESTORE">
				<Size>
					<AbsDimension x="128" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_LockTracker" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="140" y="2"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						EQL3_RestoreTracker();
					</OnClick>
				</Scripts>
			</Button>


			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_AddNew" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_LockTracker" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_AddNew_Label" inherits="GameFontNormalSmall" text="EQL3_ADD_NEW">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_AddNew();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>

			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_RemoveFinished" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_AddNew" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_RemoveFinished_Label" inherits="GameFontNormalSmall" text="EQL3_REMOVE_FINISHED">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_RemoveFinished();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_MinimizeFinished" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_RemoveFinished" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_MinimizeFinished_Label" inherits="GameFontNormalSmall" text="EQL3_MINIMIZE_FINISHED">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_MinimizeFinished();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_HideCompletedObjectives" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_MinimizeFinished" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_HideCompletedObjectives_Label" inherits="GameFontNormalSmall" text="EQL3_HIDE_COMPLETED_OBJECTIVES">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_HideCompletedObjectives();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_AddUntracked" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_HideCompletedObjectives" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_AddUntracked_Label" inherits="GameFontNormalSmall" text="EQL3_ADD_UNTRACKED">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_AddUntracked();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_ShowMinimizer" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_AddUntracked" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_ShowMinimizer_Label" inherits="GameFontNormalSmall" text="EQL3_SHOW_MINIMIZER">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_ShowMinimizer();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			
			<Slider name="EQL3_OptionsFrame_Slider_TrackerFontSize" inherits="OptionsSliderTemplate">
				<Size>
					<AbsDimension x="288" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_ShowMinimizer" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-16"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						getglobal(this:GetName().."Text"):SetText(EQL3_TRACKERFONTSIZE);
						getglobal(this:GetName().."High"):SetText("20");
						getglobal(this:GetName().."Low"):SetText("8");
						this:SetMinMaxValues(8, 20);
						this:SetValueStep(1);
						this.tooltipText = EQL3_TRACKERFONTSIZE_INFO;
					</OnLoad>
					<OnShow>
							this:SetValue(QuestlogOptions[EQL3_Player].TrackerFontHeight);
							getglobal(this:GetName().."Text"):SetText(EQL3_TRACKERFONTSIZE.." : "..this:GetValue());
					</OnShow>
					<OnValueChanged>
						QuestlogOptions[EQL3_Player].TrackerFontHeight = this:GetValue();
						getglobal(this:GetName().."Text"):SetText(EQL3_TRACKERFONTSIZE.." : "..this:GetValue());
						
						SetTrackerFontSize();
						
						GameTooltip:Hide();
					</OnValueChanged>
				</Scripts>
			</Slider>
			
			
			<!-- New stuff -->
			
			<Frame name="EQL3_OptionsFrame_Header_Tooltip">
				<Size>
					<AbsDimension x="304" y="60"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Header_Tracker" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-16"/>
						</Offset>
					</Anchor>
				</Anchors>
				
        <Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
          <BackgroundInsets>
            <AbsInset left="5" right="5" top="5" bottom="5" />
          </BackgroundInsets>
          <TileSize>
            <AbsValue val="16" />
          </TileSize>
          <EdgeSize>
            <AbsValue val="16" />
          </EdgeSize>
        </Backdrop>
				
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Header_Log_Label" inherits="GameFontNormal" text="EQL3_TOOLTIP_OPTIONS">
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="4" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						this:SetBackdropBorderColor(0.5, 0.5, 0.5);
						this:SetBackdropColor(0.5, 0.5, 0.5);
					</OnLoad>
				</Scripts>
			</Frame>
			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_ShowItemTooltip" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Header_Tooltip" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="8" y="-8"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_ShowItemTooltip_Label" inherits="GameFontNormalSmall" text="EQL3_SHOW_ITEM_TOOLTIP">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_ShowItemTooltip();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
			
			<CheckButton name="EQL3_OptionsFrame_Checkbox_ShowMobTooltip" virtual="true">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EQL3_OptionsFrame_Checkbox_ShowItemTooltip" relativePoint="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="-4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="EQL3_OptionsFrame_Checkbox_ShowMobTooltip_Label" inherits="GameFontNormalSmall" text="EQL3_SHOW_MOB_TOOLTIP">
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnClick>
						EQL3_Toggle_ShowMobTooltip();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
			</CheckButton>
			
		</Frames>
		
		
		<Scripts>
			<OnLoad>
				EQL_Options_OnLoad();
				this:RegisterForDrag("LeftButton");
			</OnLoad>
			<OnEvent>
				EQL_Options_OnEvent(event);
			</OnEvent>
			<OnDragStart>
				 this:StartMoving();
			</OnDragStart>
			<OnDragStop>
				 this:StopMovingOrSizing();
			</OnDragStop>
		</Scripts>
	</Frame>
</Ui>